AoeStats
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QS Arena

503676506Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 39m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Gurjaras · France
1804
+11
🇫🇷 Lithuanians · France
1789
+11
🇫🇷 Turks · France
1703
+15
🇫🇷 Cumans · France
1671
+16
🇧🇷 Japanese · Brazil
1767
-17
🇺🇸 Burgundians · United States
1732
-16
🇧🇷 Sicilians · Brazil
1611
-10
🇧🇷 Saracens · Brazil
1610
-10
Player eAPM Actions Feudal Castle Imperial Opening
63 2,529 5:49 18:02 29:17 ⚔ Towers FC
58 2,324 6:25 21:19 30:30 ⛏ Fast Castle
56 2,220 6:26 15:26 28:35 ⚔ Towers FC
53 2,101 8:28 12:40 26:31 ⛏ Fast Castle
48 1,922 7:37 11:15 26:28 ⛏ Fast Castle
42 1,690 8:12 12:27 27:51 ⚔ FC into Scouts
41 1,644 7:33 13:19 31:33 ⛏ Fast Castle
38 1,526 8:29 12:19 27:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,095 17,405 13,910 1,525 70,935 72,079
21,830 23,010 12,015 3,110 59,965 63,610
22,035 24,030 7,605 2,275 55,945 61,024
21,840 16,825 11,515 2,350 52,530 62,128
19,720 17,013 8,800 3,155 48,688 54,568
18,505 19,507 7,435 2,650 48,097 53,441
17,530 11,976 7,230 2,275 39,011 40,924
12,825 14,147 2,120 1,915 31,007 31,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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