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Nomad

503478542Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 46m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1932
+5
🇦🇷 Bohemians · Argentina
1713
+13
🇩🇪 Sicilians · Germany
1601
+18
🇦🇷 Koreans · Argentina
1549
+20
🇫🇷 Shu · France
1718
-17
🇫🇷 Tupi · France
1691
-16
🇫🇷 Mapuche · France
1680
-15
🇫🇷 Gurjaras · France
1455
-6
Player eAPM Actions Feudal Castle Imperial Opening
54 2,517 12:14 17:13 41:00 ⚔ Fish Boom into Skirms FC
52 2,406 13:46 17:32 38:13 ⛏ Fish Boom FC
51 2,382 11:09 22:54 37:37 ⚔ Fish Boom into Archers into Towers
51 2,402 13:39 36:12 — ⚔ Fish Boom into Towers into Archers into Scouts
38 1,779 12:45 20:30 42:43 ⛏ Fish Boom into Galleys FC
37 1,714 13:08 17:06 41:20 ⛏ Fish Boom FC
32 1,515 12:35 18:11 43:39 ⛏ Fish Boom into Fire Galleys FC into Galleys
20 928 13:55 45:29 — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,420 26,266 7,710 4,520 55,916 60,490
15,225 19,880 8,610 4,445 48,160 48,987
15,100 17,117 9,610 3,650 45,477 49,787
13,395 15,535 7,170 4,640 40,740 41,236
13,600 16,880 6,695 2,710 39,885 41,295
14,725 11,458 5,015 1,775 32,973 33,934
10,805 13,140 1,900 2,450 28,295 31,727
5,980 6,098 470 575 13,123 13,263
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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