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503477137Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 5m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Khmer · France
1710
+8
🇫🇷 Persians · France
1681
+10
🇫🇷 Dravidians · France
1670
+10
🇫🇷 Mongols · France
1435
+20
🇦🇷 Saracens · Argentina
1562
-13
🇧🇷 Turks · Brazil
1526
-12
🇩🇪 Lithuanians · Germany
1477
-10
Player eAPM Actions Feudal Castle Imperial Opening
73 389 — — —
65 347 — — —
57 302 — — —
47 251 — — —
39 209 — — —
35 187 — — —
30 161 — — —
24 127 — — —

Resources

Player Food Wood Gold Stone Spent Collected
800 250 0 0 1,050 1,045
800 250 0 0 1,050 947
650 150 0 0 800 832
650 150 0 0 800 1,000
550 225 0 0 775 887
600 150 0 0 750 826
700 0 50 0 750 954
400 175 50 0 625 627
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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