AoeStats
← AOKI_GworK

QS Arena

503236369Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 40m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Berbers · France
1760
+15
🇫🇷 Lithuanians · France
1678
+19
🇫🇷 Portuguese · France
1657
+20
🇧🇪 Spanish · Belgium
1657
+20
🇩🇪 Chinese · Germany
1811
-21
🇦🇹 Franks · Austria
1775
-20
🇩🇪 Hindustanis · Germany
1725
-18
🇺🇸 Burgundians · United States
1673
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,051 8:26 12:18 29:28 ⛏ Fast Castle
48 1,952 8:40 12:29 26:33 ⚔ FC into Scouts
43 1,754 7:55 11:56 36:24 ⛏ Fast Castle
41 1,693 8:20 12:50 31:53 ⚔ FC into Scouts
40 1,621 7:43 11:40 28:27 ⛏ Fast Castle
38 1,553 9:16 12:57 27:10 ⛏ Fast Castle
35 1,442 7:40 11:21 32:29 ⛏ Fast Castle
33 1,367 9:24 13:47 38:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,755 19,745 12,325 3,750 63,575 66,862
26,695 18,815 10,510 950 56,970 65,916
18,875 20,251 8,785 4,485 52,396 64,968
21,020 13,430 15,095 2,250 51,795 51,802
19,665 17,212 10,135 3,595 50,607 63,055
17,715 19,221 3,770 1,790 42,496 45,628
17,355 13,160 5,655 2,800 38,970 42,740
13,595 11,240 6,170 1,175 32,180 35,707
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.