AoeStats
← Farid Guadarrama

Arena

504806565Analyzed
4v4 RM · 26d ago on Sep 6, 2026· 62m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
699
+10
🇪🇸 Berbers · Spain
691
+10
🇧🇷 Romans · Brazil
612
+13
🇺🇸 Khmer · United States
606
+14
🇲🇽 Chinese · Mexico
697
-17
🇪🇸 Spanish · Spain
545
-11
🇧🇷 Georgians · Brazil
536
-11
🇬🇧 Portuguese · United Kingdom
452
-8
Player eAPM Actions Feudal Castle Imperial Opening
33 2,090 10:20 21:49 41:28 ⛏ Fast Castle
26 1,633 15:49 21:32 54:22 ⛏ Fast Castle
21 1,325 13:41 23:07 37:56 ⛏ Fast Castle
20 1,267 11:04 20:44 33:27 ⛏ Fast Castle
13 831 10:01 19:18 34:59 ⛏ Fast Castle
11 693 12:57 23:57 37:45
10 635 9:59 18:48 34:27 ⛏ Fast Castle
9 556 18:43 23:04 28:24 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
32,875 46,825 16,930 4,850 101,480 111,762
34,750 22,940 13,650 2,855 74,195 76,404
15,225 27,975 18,115 1,655 62,970 95,512
18,895 20,185 14,085 4,750 57,915 73,035
18,825 9,460 15,800 3,350 47,435 50,185
20,385 8,770 14,745 2,050 45,950 50,670
13,255 16,190 9,275 2,120 40,840 43,244
12,830 13,080 5,020 2,900 33,830 38,572
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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