AoeStats
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Arena

510088640Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 49m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Sicilians · China
972
+14
905
+16
🇭🇰 Goths · Hong Kong SAR China
920
-15
🇨🇳 Mongols · China
919
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,039 10:12 13:46 33:15 ⛏ Fast Castle
37 1,825 10:01 16:02 31:14 ⛏ Fast Castle
22 1,085 10:53 17:42 31:15 ⛏ Fast Castle
15 728 11:38 15:57 34:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,740 18,850 18,235 3,100 65,925 78,301
36,580 11,575 14,670 2,900 65,725 69,750
20,745 18,005 13,415 3,700 55,865 66,343
20,095 14,550 8,720 3,100 46,465 53,932
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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