AoeStats
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Lombardia

507461548Analyzed
3v3 RM · 12d ago on Sep 18, 2026· 50m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Goths · United Kingdom
1142
+10
🇪🇸 Cumans · Spain
1126
+11
🇫🇷 Malay · France
1112
+11
🇨🇳 Slavs · China
1067
-13
🇨🇳 Italians · China
1039
-12
🇨🇳 Hindustanis · China
902
-7
Player eAPM Actions Feudal Castle Imperial Opening
40 2,021 11:27 21:56 32:59 ⛏ Fast Castle
33 1,639 11:58 24:54 43:58 ⚔ M@A Rush
29 1,431 10:41 23:55 28:42 ◆ FC into Fast Imp
28 1,383 10:54 16:19 37:36 ⛏ Fast Castle
22 1,111 11:17 17:30 38:05 ⛏ Fast Castle
21 1,040 9:31 17:32 31:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,890 15,417 9,850 4,850 61,007 67,995
28,970 11,341 12,325 3,465 56,101 60,398
23,145 16,222 12,255 2,950 54,572 69,944
15,375 11,665 8,850 3,850 39,740 41,954
13,945 9,646 3,045 2,430 29,066 31,877
11,285 7,420 4,150 3,770 26,625 27,269
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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