AoeStats
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Pilgrims

507252121Analyzed
2v2 RM · 13d ago on Sep 17, 2026· 54m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Portuguese · France
1086
+15
🇫🇷 Dravidians · France
1028
+17
🇬🇧 Ethiopians · United Kingdom
1064
-16
🇧🇷 Koreans · Brazil
1046
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 2,342 12:16 20:31 35:57 ⚔ Fish Boom into Galleys into Scouts FC
24 1,294 9:51 18:18 28:28 ⛏ Fish Boom into Galleys into Fire Galleys FC
23 1,237 11:33 21:24 49:38 ⛏ Fish Boom FC
20 1,105 10:32 16:04 33:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,405 18,590 11,320 4,950 49,265 55,581
11,755 21,926 9,995 1,550 45,226 49,037
17,555 13,360 5,610 3,850 40,375 45,165
11,295 15,760 5,720 2,100 34,875 36,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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