AoeStats
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Arena

507112122Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 47m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
1433
+9
🇦🇷 Turks · Argentina
1200
+18
🇦🇷 Bohemians · Argentina
1149
+21
🇭🇺 Ethiopians · Hungary
1287
-17
🇭🇺 Berbers · Hungary
1251
-16
🇭🇺 Persians · Hungary
1233
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,281 10:47 15:31 33:08 ⛏ Fast Castle
30 1,423 10:28 14:11 — ⛏ Fast Castle
28 1,328 10:07 15:58 40:22 ⛏ Fast Castle
25 1,196 9:56 13:39 25:48 ⛏ Fast Castle
25 1,185 10:28 14:23 44:30 ⛏ Fast Castle
25 1,198 12:09 16:24 21:15 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
31,035 12,885 21,400 2,850 68,170 77,426
30,000 12,495 16,910 2,350 61,755 70,782
24,880 16,418 7,775 1,690 50,763 53,325
15,640 8,960 8,155 850 33,605 38,193
11,485 14,075 5,510 2,050 33,120 38,080
9,790 10,974 6,200 1,535 28,499 31,467
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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