AoeStats
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Arena

510052039Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 49m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1077
+8
🇺🇸 Koreans · United States
1033
+9
898
+14
🇦🇷 Romans · Argentina
1014
-15
🇦🇷 Bohemians · Argentina
837
-9
🇦🇷 Maya · Argentina
759
-7
Player eAPM Actions Feudal Castle Imperial Opening
45 2,218 10:42 15:40 34:59 ⛏ Fast Castle
41 2,009 10:31 15:16 35:50 ⛏ Fast Castle
37 1,820 10:48 17:36 26:35 ⛏ Fast Castle
30 1,461 11:59 16:15 34:01 ⛏ Fast Castle
24 1,202 11:50 16:14 34:28 ⛏ Fast Castle
18 911 10:29 14:29 31:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,595 19,860 12,680 2,150 66,285 75,625
20,220 18,680 14,570 3,000 56,470 64,429
17,290 17,350 13,465 4,850 52,955 71,732
17,425 22,880 10,155 1,500 51,960 59,339
18,870 16,285 8,140 2,150 45,445 53,129
16,380 15,865 5,710 1,010 38,965 50,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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