AoeStats
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MegaRandom

510047542Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 66m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Aztecs · Canada
844
+21
🇦🇺 Mongols · Australia
757
+24
🇦🇷 Berbers · Argentina
1040
-26
🇦🇷 Italians · Argentina
856
-19
Player eAPM Actions Feudal Castle Imperial Opening
49 3,233 9:17 22:09 44:12 ⚔ Fish Boom into Scouts
47 3,098 13:03 25:38 63:51 ⛏ Fast Castle
31 2,070 11:42 18:38 35:48 ⛏ Fish Boom FC
19 1,264 12:14 18:17 43:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,520 27,091 18,260 1,700 67,571 68,412
13,175 43,555 5,920 1,550 64,200 65,389
24,435 26,340 5,960 2,300 59,035 79,211
12,900 17,715 16,345 1,435 48,395 48,968
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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