AoeStats
← ITA | GiaggiaZena

African Clearing

510382490Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 64m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Sicilians · Argentina
1534
+10
🇲🇽 Magyars · Mexico
1517
+10
🇵🇪 Muisca · Peru
1471
+12
🇦🇷 Hindustanis · Argentina
1306
+18
🇩🇪 Byzantines · Germany
1450
-15
🇮🇹 Italians · Italy
1392
-13
🇷🇺 Bohemians · Russia
1378
-12
🇧🇪 Spanish · Belgium
1323
-10
Player eAPM Actions Feudal Castle Imperial Opening
36 2,308 13:34 17:23 38:23 ⛏ Fast Castle
36 2,339 12:48 18:44 48:07 ⛏ Fast Castle
36 2,324 13:31 17:52 36:47 ⛏ Fast Castle
34 2,201 13:06 18:21 31:22 ⛏ FC into Fish Boom
31 2,039 12:18 21:51 54:44 ⚔ Archer Rush
27 1,753 14:42 22:40 35:09 ⛏ Fish Boom FC
23 1,475 11:56 27:26 54:37 ⚔ Towers into Scouts
22 1,447 12:34 17:24 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,160 24,721 36,035 1,940 111,856 122,230
37,185 41,380 10,660 2,345 91,570 96,715
32,145 18,795 21,260 3,750 75,950 78,319
28,905 29,125 13,050 2,680 73,760 89,230
28,835 19,804 9,925 2,105 60,669 73,889
22,135 15,616 9,610 5,560 52,921 58,630
14,085 15,147 7,615 5,450 42,297 43,443
4,955 4,572 1,300 1,165 11,992 14,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.