AoeStats
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Arena

509727829Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 88m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
1544
+11
🇦🇷 Poles · Argentina
1537
+11
🇦🇷 Khmer · Argentina
1517
+12
🇦🇷 Franks · Argentina
1434
+16
🇨🇳 Hindustanis · China
1442
-13
🇫🇷 Bengalis · France
1438
-13
🇮🇹 Cumans · Italy
1425
-12
1422
-12
Player eAPM Actions Feudal Castle Imperial Opening
60 5,336 9:12 23:54 52:10 ⚔ Towers FC
60 5,310 10:57 13:50 38:23 ⛏ Fast Castle
56 5,013 10:24 15:10 34:33 ⛏ Fast Castle
49 4,314 8:33 18:59 38:24 ⛏ Fast Castle
46 4,110 11:40 26:19 41:20 ⛏ Fast Castle
45 4,034 10:25 14:29 36:18 ⛏ Fast Castle
36 3,228 8:28 26:47 49:21 ⚔ Towers FC
35 3,092 9:06 45:12 51:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
98,230 44,090 44,435 1,550 188,305 194,181
83,520 41,595 42,850 3,630 171,595 184,922
64,445 56,378 29,450 5,255 155,528 166,760
46,415 61,630 31,180 4,100 143,325 153,794
67,660 40,850 19,670 7,550 135,730 142,590
79,365 38,707 9,240 3,875 131,187 133,795
46,210 51,242 11,460 5,400 114,312 124,696
34,710 11,156 9,625 1,955 57,446 77,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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