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Oasis

509854859Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 49m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1076
+14
🇦🇺 Vikings · Australia
1046
+15
🇨🇳 Italians · China
962
+18
🇫🇷 Magyars · France
1064
-17
🇮🇳 Franks · India
1049
-17
🇿🇦 Slavs · South Africa
963
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,276 12:22 21:18 — ⛏ Fast Castle
26 1,309 12:22 16:34 31:40 ⛏ Fast Castle
25 1,257 10:10 17:08 33:48 ⛏ Fast Castle
21 1,026 12:05 21:15 36:06 ⛏ Fast Castle
19 958 11:22 15:17 31:59 ⛏ Fast Castle
17 852 13:01 21:04 35:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,400 25,460 12,320 4,400 65,580 73,960
28,470 21,035 12,755 3,095 65,355 67,095
33,520 11,380 14,745 2,550 62,195 70,999
25,045 9,169 14,160 2,365 50,739 51,363
19,550 16,936 9,290 2,490 48,266 60,553
6,615 5,142 430 915 13,102 15,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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