AoeStats
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Pilgrims

508026255Analyzed
4v4 RM · 10d ago on Sep 20, 2026· 66m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Franks · Austria
951
+14
🇹🇷 Ethiopians · Türkiye
887
+17
🇹🇷 Turks · Türkiye
879
+17
🇦🇹 Spanish · Austria
808
+21
🇧🇷 Mongols · Brazil
925
-18
🇫🇷 Japanese · France
912
-17
🇦🇷 Berbers · Argentina
902
-17
🇪🇨 Franks · Ecuador
900
-17
Player eAPM Actions Feudal Castle Imperial Opening
86 5,671 12:35 19:19 37:17 ⚔ Fish Boom into Fire Galleys into Scouts FC
25 1,647 16:00 20:00 36:55 ⛏ Fish Boom FC
20 1,305 9:18 28:31 49:51 ⚔ Fish Boom into Scouts into Archers
19 1,249 14:32 22:14 44:58 ⚔ Fish Boom FC into Scouts
16 1,050 10:39 22:47 45:05 ⚔ Scout Rush
15 964 13:23 19:11 31:53 ⛏ Fish Boom FC
13 869 23:54 29:50 44:06 ⚔ Fish Boom into Towers FC
11 752 19:37 37:32 — ⚔ Fish Boom into Towers

Resources

Player Food Wood Gold Stone Spent Collected
27,365 22,475 16,280 9,650 75,770 88,647
30,935 16,545 15,490 3,130 66,100 106,805
24,280 24,425 13,370 1,600 63,675 76,947
26,700 21,958 11,475 1,770 61,903 70,486
17,920 18,260 7,845 4,850 48,875 62,966
14,225 13,635 7,345 2,860 38,065 38,658
12,225 10,555 7,150 1,270 31,200 32,077
4,575 4,350 350 355 9,630 10,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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