AoeStats
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Socotra

505120063Analyzed
4v4 RM · 23d ago on Sep 7, 2026· 7m 39s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
76 584 — — —
41 311 — — —
27 210 — — —
20 157 — — —
18 136 — — —
17 132 — — —
8 64 — — —
2 13 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,450 150 50 0 1,650 1,338
900 325 50 0 1,275 1,173
800 450 0 0 1,250 1,336
750 250 50 0 1,050 1,276
750 275 0 0 1,025 1,266
650 225 0 0 875 1,497
600 200 0 0 800 686
0 50 0 0 50 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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