AoeStats
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Arena

507573198Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 66m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Portuguese · Netherlands
922
+10
🇹🇷 Khmer · Türkiye
714
+18
🇬🇧 Saracens · United Kingdom
775
-14
🇬🇧 Ethiopians · United Kingdom
765
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 3,405 11:11 18:40 33:20 ⚔ Archer Rush
35 2,308 10:55 17:22 31:25 ⛏ Fast Castle
26 1,750 11:13 16:59 37:03 ⛏ Fast Castle
11 756 11:57 22:36 42:18 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,010 27,225 22,110 4,705 81,050 99,927
31,530 21,700 20,225 3,170 76,625 93,608
23,955 24,895 18,745 4,340 71,935 93,919
12,000 13,420 11,310 750 37,480 43,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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