AoeStats
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Arena

507567303Analyzed
2v2 RM · 12d ago on Sep 18, 2026· 42m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Slavs · India
772
+19
🇮🇳 Mongols · India
764
+19
🇳🇱 Franks · Netherlands
945
-23
🇹🇷 Khmer · Türkiye
729
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,329 9:56 16:44 34:04 ⛏ Fast Castle
26 1,112 10:19 17:20 37:03 ⛏ Fast Castle
24 1,008 10:18 17:38 — ⛏ Fast Castle
16 657 10:35 18:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,390 7,735 7,940 1,500 33,565 38,561
15,395 10,275 5,765 850 32,285 39,779
11,340 11,270 4,900 3,000 30,510 33,097
13,280 8,620 4,440 1,500 27,840 39,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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