AoeStats
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Pilgrims

507045386Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 56m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
458
+13
🇦🇺 Japanese · Australia
318
+19
🇩🇪 Teutons · Germany
403
-17
🇹🇷 Turks · Türkiye
372
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 961 30:20 — — ⚔ Drush
14 812 19:12 51:20 — ⚔ Fish Boom into Drush FC
10 586 14:49 32:17 — ⚔ Fish Boom into Drush into Scouts
8 438 13:07 20:04 36:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,455 19,165 15,805 1,700 54,125 65,720
7,560 6,230 2,785 1,285 17,860 19,305
5,075 6,455 1,205 1,465 14,200 15,536
6,175 3,592 855 200 10,822 13,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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