AoeStats
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Socotra

505722957Analyzed
3v3 RM · 21d ago on Sep 10, 2026· 75m 2s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Inca · United States
646
+9
🇺🇸 Vietnamese · United States
476
+16
🇩🇰 Teutons · Denmark
436
+17
🇩🇪 Chinese · Germany
478
-14
🇬🇧 Slavs · United Kingdom
472
-14
🇪🇸 Vikings · Spain
470
-14
Player eAPM Actions Feudal Castle Imperial Opening
19 1,426 14:29 26:11 41:35 ⚔ M@A into Archers
16 1,219 12:06 19:38 40:16 ⚔ FC into Skirms
12 916 11:57 22:48 42:41 ⚔ Archer Rush
10 754 10:31 31:26 43:08
9 709 12:42 22:58 38:16 ⛏ Fast Castle
6 478 12:17 27:26 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,280 33,930 9,380 695 77,285 92,141
27,645 30,435 10,535 1,450 70,065 85,446
22,765 19,227 11,325 2,220 55,537 55,661
26,255 11,760 12,215 2,375 52,605 55,543
7,260 18,795 14,425 2,930 43,410 44,510
8,920 5,950 790 1,575 17,235 20,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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