AoeStats
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Arabia

508190441Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 56m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Mongols · Australia
1172
+12
🇦🇺 Teutons · Australia
1074
+16
🇦🇺 Goths · Australia
1006
+17
🇦🇺 Britons · Australia
1004
+18
🇺🇦 Franks · Ukraine
1119
-18
🇫🇷 Ethiopians · France
1047
-15
🇪🇸 Mongols · Spain
1045
-15
🇵🇹 Japanese · Portugal
1043
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 3,032 9:21 19:45 38:20 ⚔ Scout Rush
45 2,555 9:41 25:21 44:48 ⚔ Archers into Towers
33 1,844 10:26 41:27 53:00 ⚔ Scout Rush
32 1,811 11:36 17:59 39:17 ⚔ FC into Skirms
31 1,754 10:32 20:54 43:49 ⚔ M@A Rush
24 1,352 11:03 15:01 35:35 ⛏ Fast Castle
21 1,168 10:03 22:31 36:13 ⚔ Scout Rush
19 1,062 9:14 28:14 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,285 12,935 8,990 2,805 63,015 89,072
22,145 19,261 14,060 2,250 57,716 67,340
!
22,040 22,898 9,120 3,250 57,308 59,843
14,200 21,100 17,715 4,140 57,155 72,978
25,190 15,145 10,570 4,325 55,230 61,852
22,675 10,714 9,995 4,365 47,749 52,150
21,215 8,490 12,420 825 42,950 44,602
3,875 3,598 1,335 0 8,808 10,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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