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Pilgrims

507812778Analyzed
4v4 RM · 11d ago on Sep 19, 2026· 51m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Byzantines · France
1012
+17
🇫🇷 Koreans · France
1003
+17
🇫🇷 Spanish · France
988
+18
🇫🇷 Vietnamese · France
957
+19
🇫🇷 Vietnamese · France
1066
-19
🇫🇷 Vikings · France
1026
-18
🇫🇷 Teutons · France
1005
-17
🇦🇷 Franks · Argentina
1003
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,601 14:23 19:35 35:17 ⛏ Fish Boom FC
29 1,493 15:00 20:34 36:44 ⛏ Fast Castle
26 1,340 12:12 19:11 36:58 ⛏ Fish Boom FC
23 1,182 12:22 22:28 — ⛏ Fish Boom into Fire Galleys FC
19 983 13:39 24:04 35:12 ⛏ Fish Boom into Galleys into Fire Galleys FC
17 884 12:04 16:56 30:00 ⛏ Fish Boom FC
17 904 13:52 26:01 39:15 ⚔ Fish Boom into Archers
14 699 13:23 18:03 37:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,210 24,295 10,360 2,175 65,040 75,325
29,220 8,688 21,100 1,800 60,808 65,133
10,950 32,310 10,325 2,250 55,835 62,691
23,870 14,705 14,050 1,815 54,440 59,318
16,680 16,970 6,530 2,255 42,435 50,864
13,530 16,895 5,280 2,285 37,990 41,805
10,050 13,375 11,905 850 36,180 45,902
10,915 16,704 3,915 2,685 34,219 39,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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