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Black Forest

505629864Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 66m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1051
+15
🇫🇷 Lithuanians · France
1008
+17
🇪🇸 Britons · Spain
1077
-18
🇦🇺 Byzantines · Australia
983
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 2,010 13:20 18:11 30:28 ⛏ Fast Castle
30 1,993 13:06 18:33 34:43 ⛏ Fast Castle
23 1,543 12:34 18:30 36:36 ⛏ Fast Castle
8 512 15:03 21:32 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
36,120 34,181 28,275 4,535 103,111 107,275
38,550 36,241 19,425 3,880 98,096 100,115
30,085 19,374 13,775 1,970 65,204 111,650
5,385 6,081 2,170 2,470 16,106 18,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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