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Black Forest

505626660Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 42m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1035
+16
🇫🇷 Lithuanians · France
990
+18
🇹🇷 Japanese · Türkiye
1053
-18
🇪🇸 Magyars · Spain
1006
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,221 13:55 18:24 31:48 ⛏ Fast Castle
15 634 12:29 20:30 37:18 ⛏ Fast Castle
14 579 14:57 19:47 32:35 ⛏ Fast Castle
13 540 12:36 22:20 39:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,750 18,325 9,160 1,815 43,050 49,662
13,975 11,452 6,185 1,825 33,437 49,585
14,925 7,786 5,435 1,655 29,801 33,336
11,015 8,091 6,025 950 26,081 30,015
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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