AoeStats
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Arena

510442378Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 70m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1036
+15
🇲🇽 Malians · Mexico
1032
+15
🇺🇸 Berbers · United States
1032
+15
🇺🇸 Lithuanians · United States
1018
+15
🇺🇸 Turks · United States
1022
-16
🇺🇸 Ethiopians · United States
1003
-15
🇨🇦 Franks · Canada
1002
-15
🇺🇸 Romans · United States
987
-14
Player eAPM Actions Feudal Castle Imperial Opening
101 7,050 10:09 14:29 35:24 ⛏ Fast Castle
50 3,500 11:36 15:09 29:30 ⛏ Fast Castle
41 2,855 11:52 16:10 33:22 ⛏ Fast Castle
25 1,728 13:58 18:11 23:10 ◆ FC into Fast Imp
24 1,653 11:43 16:21 37:00 ⛏ Fast Castle
24 1,675 11:46 16:53 42:00 ⛏ Fast Castle
18 1,226 11:24 16:51 36:38 ⛏ Fast Castle
16 1,126 11:50 15:47 34:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,775 58,865 42,770 3,255 117,665 127,604
58,345 31,255 21,595 5,760 116,955 121,394
29,105 52,895 17,945 3,875 103,820 104,378
32,500 25,310 27,355 1,000 86,165 109,876
55,510 12,740 13,665 1,500 83,415 100,607
30,285 32,630 15,195 4,380 82,490 94,624
22,025 31,890 17,350 2,710 73,975 75,714
22,600 21,845 12,530 2,005 58,980 62,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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