AoeStats
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Arena

510150854Analyzed
2v2 RM · 1d ago on Sep 29, 2026· 58m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
798
+13
🇩🇪 Britons · Germany
738
+15
🇨🇿 Khmer · Czechia
886
-20
🇨🇿 Franks · Czechia
558
-8
Player eAPM Actions Feudal Castle Imperial Opening
25 1,468 10:45 15:34 31:52 ⛏ Fast Castle
23 1,367 10:56 17:28 33:20 ⛏ Fast Castle
19 1,129 12:20 17:07 33:45 ⚔ FC into Archers
12 716 11:36 21:04 47:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,000 29,146 19,665 2,520 67,331 96,791
31,680 17,730 11,700 2,410 63,520 72,313
31,340 20,315 8,990 2,570 63,215 72,861
19,105 17,000 17,415 3,550 57,070 69,413
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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