AoeStats
← Dolph

Arabia

505405751Analyzed
1v1 RM · 24d ago on Sep 9, 2026· 60m 13s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1123
+17
🇧🇪 Inca · Belgium
1136
-17

Win probability

Dolph's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.
Compared against 647,360 analysed 1v1 players on Arabia.
Dolph A
Feudal Age 8:49 vs 9:49
top 9%
Castle Age 20:26 vs 21:48
top 29%
Imperial Age 53:07 vs 38:58
btm 2%
eAPM 58 vs 38
top 17%
First military 10:14 vs 10:33
top 43%
▲ Fast Feudal Age at 8:49 — faster than 91% of analysed players on Arabia
▲ Fast Castle Age at 20:26 — faster than 71% of analysed players on Arabia
▼ Slow Imperial Age at 53:07 — slower than 98% of analysed players on Arabia
▲ High eAPM (58) — top quarter of analysed players
▼ Loom after the Feudal click (11:30) — usually safest before it
▲ Town centers almost never idle — 3s across the first 20:26
Arshadox D
Feudal Age 10:33 vs 9:49
btm 29%
Castle Age 29:32 vs 21:48
btm 3%
Imperial Age 55:20 vs 38:58
btm 1%
eAPM 31 vs 38
btm 34%
First military 7:39 vs 10:33
top 8%
▼ Slow Castle Age at 29:32 — slower than 97% of analysed players on Arabia
▼ Slow Imperial Age at 55:20 — slower than 99% of analysed players on Arabia
▼ Loom never researched — one lost villager costs more
▲ Early military at 7:39 (Champi Scout) — earlier than 92% of analysed players on Arabia
▼ Town centers idle 4:23 of the first 29:32 — keep villagers queued
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