AoeStats
← Flying Kangaroo

Hill Fort

505947571Analyzed
2v2 RM · 21d ago on Sep 11, 2026· 43m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Celts · Colombia
1035
+13
🇦🇹 Gurjaras · Austria
1002
+15
🇹🇷 Bohemians · Türkiye
983
-14
🇹🇷 Burmese · Türkiye
972
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,225 10:12 20:17 32:34 ⛏ Fast Castle
19 829 11:46 16:19 33:37 ⛏ Fast Castle
15 629 10:00 22:34 41:51
14 616 11:55 20:01 34:50 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
18,140 11,415 12,865 2,800 45,220 50,723
18,805 13,065 6,280 850 39,000 40,847
12,015 10,865 3,005 1,255 27,140 30,271
9,340 9,005 6,130 2,250 26,725 34,545
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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