AoeStats
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Socotra

505942756Analyzed
2v2 RM · 21d ago on Sep 11, 2026· 23m 9s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Armenians · Germany
1024
+16
🇩🇪 Koreans · Germany
1022
+16
🇵🇱 Malay · Poland
1032
-16
🇦🇹 Bulgarians · Austria
1018
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 805 11:18 — — ⚔ Drush
32 738 10:43 — — ⚔ Tower Rush
32 730 10:15 21:15 —
30 684 10:03 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,150 2,520 50 1,375 7,095 8,183
3,620 2,659 290 250 6,819 7,702
4,285 1,740 760 0 6,785 7,838
3,385 1,922 490 155 5,952 6,104
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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