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Arabia

506419881Analyzed
2v2 RM · 18d ago on Sep 13, 2026· 46m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Chinese · Finland
864
+13
🇦🇹 Persians · Austria
797
+15
🇫🇷 Bulgarians · France
792
-14
🇫🇷 Ethiopians · France
791
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,120 18:54 24:29 35:36 ⛏ Fast Castle
16 736 13:02 30:31 46:29 ⚔ Scout Rush
13 625 31:32 39:50 — ⛏ Fast Castle
13 619 10:39 27:43 39:11 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,620 14,265 11,095 735 50,715 61,130
22,025 17,015 3,815 1,175 44,030 46,898
13,250 10,155 4,210 750 28,365 31,294
5,685 4,390 400 335 10,810 12,378
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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