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Black Forest

505677430Analyzed
2v2 RM · 21d ago on Sep 10, 2026· 77m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Britons · France
777
+15
🇫🇷 Ethiopians · France
776
+15
754
-15
🇲🇩 Italians · Moldova
747
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 3,631 11:38 19:53 37:00 ⛏ Fast Castle
23 1,785 10:38 18:31 33:23 ⛏ Fast Castle
16 1,270 10:33 21:56 36:29 ⚔ FC into Archers
14 1,080 16:45 25:02 35:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
46,935 44,295 16,475 1,500 109,205 118,780
33,580 42,310 23,340 4,200 103,430 110,453
26,645 35,735 29,380 4,960 96,720 119,030
29,895 29,783 20,675 3,310 83,663 88,093
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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