AoeStats
← Bo Xilai stan

MegaRandom

510430781Analyzed
2v2 RM · 21h ago on Oct 1, 2026· 73m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Dravidians · Peru
1005
+14
🇹🇹 Bulgarians · Trinidad & Tobago
932
+17
🇺🇸 Sicilians · United States
973
-16
🇺🇸 Italians · United States
955
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 3,638 10:34 15:25 38:55 ⚔ FC into Skirms
29 2,089 12:05 29:19 35:48
24 1,792 10:58 19:02 33:18 ⚔ Fish Boom into Archers FC
20 1,446 11:03 25:55 51:24 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
31,005 26,800 18,385 4,235 80,425 101,207
31,505 21,833 13,550 4,485 71,373 88,738
23,520 21,305 21,075 2,175 68,075 103,275
25,675 20,564 11,885 2,310 60,434 66,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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