AoeStats
← Bo Xilai stan

Migration

509288343Analyzed
1v1 RM · 5d ago on Sep 26, 2026· 49m 59s· 2 players
Game mode
Random Map
Map size
132×132
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Japanese · Taiwan
1028
+16
🇺🇸 Koreans · United States
1030
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,176 13:23 17:19 39:31 ⛏ Fish Boom FC
15 759 12:09 24:37 46:31 ⚔ Fish Boom into Fire Galleys into Towers

Resources

Player Food Wood Gold Stone Spent Collected
17,030 18,585 9,670 3,010 48,295 53,770
10,575 13,300 5,465 2,225 31,565 32,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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