AoeStats
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Arena

509258279Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 23m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Turks · Mexico
1021
+14
🇨🇱 Khmer · Chile
913
+17
🇺🇸 Khmer · United States
972
-16
🇺🇸 Romans · United States
952
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 579 12:17 16:13 — ⛏ Fast Castle
17 411 12:35 16:14 20:28 ◆ FC into Fast Imp
15 369 12:06 18:11 — ⛏ Fast Castle
11 271 13:06 17:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,785 3,025 1,675 0 9,485 9,607
5,225 2,995 450 330 9,000 11,128
4,610 2,280 1,345 750 8,985 10,366
4,575 3,575 625 160 8,935 11,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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