AoeStats
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Arena

509250362Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 58m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
965
+17
🇺🇸 Goths · United States
962
+16
🇺🇸 Sicilians · United States
989
-17
🇺🇸 Romans · United States
968
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,016 11:28 15:34 37:29 ⛏ Fast Castle
26 1,485 12:01 16:03 35:50 ⛏ Fast Castle
23 1,338 10:09 28:10 44:02 ⚔ M@A Rush
19 1,104 9:57 32:51 51:30 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
28,570 17,413 14,305 2,250 62,538 67,217
19,170 18,200 16,780 1,505 55,655 59,972
19,605 15,760 8,325 3,050 46,740 63,948
11,635 8,130 6,140 2,050 27,955 29,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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