AoeStats
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Arena

508813614Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 58m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Khmer · Hong Kong SAR China
994
+14
🇺🇸 Romans · United States
974
+15
🇲🇽 Cumans · Mexico
955
-15
🇺🇸 Armenians · United States
950
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,450 10:51 27:07 37:12 ⛏ Fast Castle
24 1,379 7:57 12:55 47:23 ⛏ Fast Castle
20 1,154 10:42 35:46 52:38
18 1,036 10:52 16:24 36:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,350 27,705 15,355 3,025 68,435 79,972
28,340 13,970 9,725 2,705 54,740 66,186
18,495 17,950 13,470 950 50,865 59,811
14,520 12,030 6,955 955 34,460 43,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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