AoeStats
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Arena

506952471Analyzed
3v3 RM · 18d ago on Sep 15, 2026· 56m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1069
+15
🇦🇷 Saracens · Argentina
1059
+16
🇦🇷 Franks · Argentina
951
+20
🇺🇸 Chinese · United States
1093
-19
🇺🇸 Bulgarians · United States
1034
-16
🇺🇸 Franks · United States
1034
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,882 12:10 16:10 30:42 ⛏ Fast Castle
29 1,637 12:29 16:13 30:06 ⛏ Fast Castle
23 1,307 12:09 16:39 32:25 ⛏ Fast Castle
22 1,218 12:07 16:13 31:07 ⛏ Fast Castle
19 1,083 11:34 21:19 36:54 ⛏ Fast Castle
17 938 12:05 15:52 28:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,875 35,535 18,320 9,125 89,855 97,567
25,510 29,810 18,270 2,355 75,945 92,952
26,395 18,100 21,310 3,650 69,455 93,837
24,185 16,225 13,820 3,685 57,915 62,367
21,365 14,870 18,015 2,800 57,050 72,271
17,320 17,745 8,260 2,710 46,035 56,840
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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