AoeStats
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Socotra

504748094Analyzed
4v4 RM · 25d ago on Sep 6, 2026· 46m 46s· 8 players
Game mode
Random Map
Map size
148×148
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Ethiopians · China
860
+17
🇨🇳 Khmer · China
828
+18
🇨🇳 Teutons · China
779
+28
🇷🇺 Inca · Russia
890
-18
🇮🇳 Gurjaras · India
880
-22
🇹🇷 Cumans · Türkiye
879
-18
🇩🇪 Teutons · Germany
856
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,913 14:11 18:16 36:09 ⚔ Archers FC
33 1,524 11:21 23:14 43:53 ⚔ Scout Rush
27 1,282 11:20 19:29 36:04 ⛏ Fast Castle
25 1,177 9:56 31:26 —
24 1,128 12:36 25:31 — ⚔ Archer Rush
21 996 13:45 25:42 38:04 ⛏ Fast Castle
17 807 11:13 23:43 —
16 737 12:32 18:10 41:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,270 14,819 12,745 950 50,784 55,229
16,605 14,980 7,110 2,375 41,070 61,334
17,070 8,664 6,005 2,500 34,239 38,858
13,210 14,255 4,765 1,500 33,730 41,404
12,475 13,900 3,390 850 30,615 35,154
10,650 12,388 6,475 760 30,273 33,085
13,265 10,002 5,520 250 29,037 36,927
15,175 9,542 3,125 1,150 28,992 31,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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