AoeStats
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Black Forest

506842776Analyzed
4v4 RM · 18d ago on Sep 15, 2026· 52m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Vietnamese · Hong Kong SAR China
1041
+11
🇭🇰 Franks · Hong Kong SAR China
1029
+11
🇭🇰 Bohemians · Hong Kong SAR China
976
+13
🇨🇿 Khmer · Czechia
877
+18
🇦🇺 Bulgarians · Australia
938
-14
🇯🇵 Mongols · Japan
931
-14
🇮🇳 Poles · India
908
-13
🇹🇼 Persians · Taiwan
888
-12
Player eAPM Actions Feudal Castle Imperial Opening
45 2,351 8:32 16:49 28:04 ⛏ Fast Castle
32 1,668 12:24 17:21 32:37 ⛏ Fast Castle
26 1,384 13:52 22:08 37:52
24 1,265 16:08 22:50 41:03 ⛏ Fast Castle
21 1,112 14:13 24:09 38:46 ⛏ Fast Castle
21 1,089 13:21 17:26 32:02 ⛏ Fast Castle
14 734 14:50 20:45 35:52 ⛏ Fast Castle
11 554 12:55 20:14 36:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,860 23,838 21,830 5,065 92,593 96,543
33,325 18,711 18,315 3,855 74,206 85,434
25,080 13,088 16,045 5,840 60,053 83,834
27,970 11,740 11,050 5,000 55,760 61,357
17,300 21,498 10,265 3,115 52,178 80,567
16,950 13,175 5,215 1,550 36,890 38,686
14,920 13,553 7,055 1,195 36,723 42,437
7,645 6,610 2,390 1,850 18,495 21,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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