AoeStats
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Arena

505638948Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 49m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1193
+14
🇦🇺 Mongols · Australia
1176
+14
🇨🇳 Franks · China
1170
+15
🇨🇦 Celts · Canada
1161
+15
🇨🇳 Persians · China
1198
-17
🇨🇳 Cumans · China
1193
-16
🇭🇰 Vietnamese · Hong Kong SAR China
1126
-14
🇭🇰 Teutons · Hong Kong SAR China
1055
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 2,761 10:08 15:38 30:09 ⛏ Fast Castle
38 1,862 9:48 15:00 30:26 ⛏ Fast Castle
37 1,808 9:46 22:28 36:10
34 1,665 11:00 15:42 30:04 ⛏ Fast Castle
26 1,275 10:59 16:14 33:13 ⛏ Fast Castle
26 1,257 11:51 20:25 29:41 ⛏ Fast Castle
24 1,160 10:31 14:34 29:37 ⛏ Fast Castle
21 1,012 11:09 15:40 43:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,810 29,775 9,395 1,700 79,680 85,788
31,925 19,800 20,295 3,455 75,475 79,932
18,870 32,580 18,285 1,105 70,840 85,605
30,600 15,285 20,750 3,750 70,385 86,103
31,280 19,280 14,585 3,555 68,700 84,191
34,525 16,120 16,315 1,600 68,560 72,732
18,545 22,285 8,410 1,730 50,970 68,397
19,745 15,125 3,900 2,520 41,290 46,460
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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