AoeStats
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Highland

505638239Analyzed
4v4 RM · 22d ago on Sep 10, 2026· 39m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Wu · Sweden
1131
+14
🇩🇪 Burgundians · Germany
1074
+17
🇮🇳 Franks · India
1066
+20
🇹🇼 Turks · Taiwan
1062
+17
🇨🇳 Persians · China
1132
-18
🇭🇰 Vietnamese · Hong Kong SAR China
1126
-17
🇭🇰 Teutons · Hong Kong SAR China
1055
-15
🇨🇦 Burgundians · Canada
1052
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,701 10:53 15:33 34:24 ⛏ Fast Castle
28 1,112 17:42 — — ⚔ M@A into Scouts
24 946 13:13 — — ⚔ Drush
9 348 15:23 22:22 34:29 ⛏ Fast Castle
3 103 — — —
0 3 — — —
0 9 — — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,080 6,140 6,075 695 21,990 24,667
11,095 6,190 2,870 750 20,905 33,105
7,830 4,355 1,025 120 13,330 16,317
3,075 2,428 230 125 5,858 6,210
200 50 0 0 250 645
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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