AoeStats
← ndyer98

Nomad

509990841Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 62m 19s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Turks · Canada
526
+12
🇦🇷 Wei · Argentina
348
+19
🇺🇸 Wu · United States
443
-16
🇮🇹 Inca · Italy
415
-15
Player eAPM Actions Feudal Castle Imperial Opening
15 916 17:08 29:50 41:01 ⛏ Fish Boom FC
13 788 14:34 24:15 40:08 ⛏ Fish Boom FC
10 633 15:58 25:22 46:47 ⚔ Towers FC
8 488 17:30 25:35 39:42 ⚔ Fish Boom into Scouts into Archers into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
19,085 15,635 16,745 4,825 56,290 61,845
19,880 16,225 12,540 4,850 53,495 55,150
11,480 13,955 11,060 4,125 40,620 44,377
11,020 11,695 4,585 1,430 28,730 28,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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