AoeStats
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Arena

509975461Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 59m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇿 Khmer · Algeria
598
+11
🇵🇪 Britons · Peru
529
+13
🇺🇸 Cumans · United States
508
-13
🇺🇸 Wu · United States
454
-11
Player eAPM Actions Feudal Castle Imperial Opening
28 1,649 13:53 21:59 — ⛏ Fast Castle
25 1,489 11:26 20:44 35:43 ⚔ Archers into Scouts
19 1,157 13:17 22:55 35:14 ⛏ Fast Castle
19 1,138 10:58 24:47 35:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,215 32,365 16,205 2,800 79,585 84,180
21,935 23,530 12,975 2,540 60,980 67,764
29,555 11,410 13,560 850 55,375 60,258
11,155 19,800 16,180 3,225 50,360 61,540
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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