AoeStats
← ndyer98

Fortress

509771265Analyzed
2v2 RM · 3d ago on Sep 28, 2026· 161m 49s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
438
+16
🇬🇷 Persians · Greece
370
+19
🇲🇽 Inca · Mexico
611
-24
🇹🇷 Khmer · Türkiye
273
-11
Player eAPM Actions Feudal Castle Imperial Opening
24 3,926 10:44 18:58 30:35 ⛏ Fast Castle
21 3,356 8:20 21:03 37:01 ⛏ Fast Castle
14 2,304 12:04 26:49 32:03 ⛏ Fast Imperial
8 1,242 7:20 21:24 37:24 ⚔ Champis into Archers

Resources

Player Food Wood Gold Stone Spent Collected
161,185 71,555 105,795 4,940 343,475 343,067
107,040 51,510 103,085 5,495 267,130 313,124
38,980 47,875 38,245 4,585 129,685 144,183
59,945 43,985 19,670 3,800 127,400 170,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.