AoeStats
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Arabia

510165367Analyzed
1v1 RM · 2d ago on Sep 29, 2026· 52m 20s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
758
+16
🇦🇷 Aztecs · Argentina
751
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,373 9:47 25:05 40:32 ⚔ Scouts into Skirms
21 1,112 10:54 24:46 43:03 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,605 16,120 11,175 2,475 48,375 56,203
13,780 11,591 6,215 2,150 33,736 38,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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