AoeStats
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MegaRandom

510808566Analyzed
2v2 RM · 6h ago on Oct 2, 2026· 66m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Italians · Uruguay
494
+20
🇺🇾 Lithuanians · Uruguay
456
+21
🇹🇷 Turks · Türkiye
605
-21
🇮🇱 Lithuanians · Israel
555
-20
Player eAPM Actions Feudal Castle Imperial Opening
20 1,324 10:56 21:25 36:50 ⚔ Skirmisher Rush
17 1,099 13:10 26:46 42:32 ⚔ Skirmisher Rush
14 927 11:59 19:32 39:39 ⛏ Fast Castle
11 757 13:16 22:34 40:01

Resources

Player Food Wood Gold Stone Spent Collected
19,805 23,140 11,560 2,560 57,065 102,901
21,310 22,255 10,430 2,850 56,845 73,084
21,350 14,305 15,480 2,150 53,285 70,115
17,115 17,295 12,950 2,985 50,345 55,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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