AoeStats
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Baltic

510597199Analyzed
2v2 RM · 19h ago on Oct 1, 2026· 64m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Huns · Chile
565
+16
🇨🇱 Teutons · Chile
552
+16
🇮🇱 Italians · Israel
572
-17
🇬🇧 Slavs · United Kingdom
536
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,381 12:20 27:58 51:48 ⚔ Archer Rush
20 1,267 17:35 27:36 36:49 ⛏ Fish Boom
13 845 14:26 21:22 39:13 ⛏ Fish Boom FC
12 792 13:11 19:47 46:11 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
30,640 23,524 13,830 2,775 70,769 89,170
22,685 20,666 16,915 2,080 62,346 73,281
19,565 14,091 7,450 2,795 43,901 71,976
12,305 14,355 5,510 2,350 34,520 50,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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