AoeStats
← Cherfe Unai

Black Forest

509520903Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 49m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1135
+15
🇲🇽 Magyars · Mexico
1106
+17
🇦🇷 Italians · Argentina
1171
-18
🇦🇷 Franks · Argentina
1070
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 1,666 12:05 16:38 36:11 ⛏ Fast Castle
27 1,321 12:12 16:14 36:05 ⛏ Fast Castle
25 1,266 10:55 19:55 33:16 ⚔ Archer Rush
20 1,001 11:54 15:54 35:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,985 18,445 15,330 2,260 55,020 66,774
20,325 17,714 11,595 5,115 54,749 65,558
24,840 9,846 16,090 2,350 53,126 65,401
10,570 9,529 5,620 880 26,599 32,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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