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Lombardia

509389750Analyzed
4v4 RM · 4d ago on Sep 26, 2026· 123m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
828
+14
🇨🇳 Celts · China
813
+15
🇨🇳 Britons · China
784
+29
🇩🇪 Huns · Germany
783
+38
🇰🇿 Spanish · Kazakhstan
803
-16
🇦🇷 Maya · Argentina
801
-15
🇨🇿 Huns · Czechia
784
-15
🇨🇿 Sicilians · Czechia
782
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 5,605 11:07 16:28 39:13 ⛏ Fast Castle
28 3,418 12:15 19:36 36:39 ⛏ Fast Castle
28 3,395 9:05 20:06 38:21 ⛏ Fast Castle
27 3,382 10:10 21:43 30:23 ⛏ Fast Castle
23 2,871 11:42 19:58 36:29 ⛏ Fast Castle
22 2,675 11:48 17:48 31:29 ⛏ Fast Castle
15 1,876 9:40 20:19 37:20 ⛏ Fast Castle
14 1,784 12:28 18:13 37:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
91,185 50,769 69,695 4,080 215,729 239,924
113,710 40,291 49,855 8,175 212,031 217,964
82,615 52,669 42,445 9,630 187,359 246,825
90,490 32,854 39,390 3,240 165,974 177,996
62,470 40,505 45,060 5,030 153,065 191,628
54,370 42,443 25,770 3,815 126,398 154,818
25,765 36,992 47,190 5,710 115,657 166,183
15,610 36,285 37,130 5,690 94,715 100,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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