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Arena

510632792Analyzed
2v2 RM · 5h ago on Oct 1, 2026· 30m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Aztecs · Paraguay
887
+17
🇵🇾 Celts · Paraguay
815
+21
🇩🇪 Turks · Germany
918
-19
907
-19
Player eAPM Actions Feudal Castle Imperial Opening
34 1,059 10:57 15:48 — ⛏ Fast Castle
23 718 12:18 17:34 — ⛏ Fast Castle
22 674 9:53 16:00 — ⛏ Fast Castle
21 657 10:56 17:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,850 8,355 2,320 330 17,855 21,082
7,685 5,745 2,290 750 16,470 19,179
7,665 4,880 1,310 1,400 15,255 16,008
6,490 3,680 1,475 2,150 13,795 16,629
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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